Hello all!
I'm Misha a passionate 3D Modeler (environments, assets and vehicles), Technical Artist and 3D Generalist. I also love automotive design and photography
Aside from doing contract work at several studios I've also been freelancing for 6 years, but I am currently looking to join a crew again!
MISHA IN NUMBERS:
5 Years of Experience
1 animation show from Disney Junior (34 episodes) - Disney Firebuds (season 2)
1 animation show from Paramount+ (2 episodes) - Transformers Earthspark (season 1)
9 Games and 1 Virtual Production project
EDUCATION:
"Developing CG Environments for Games" at the Games Art Academy
"Video Game Design" at School Creative Institute of the Arts
"Developing a Video Game in a Cohort" at the Indie Game Academy
"VR Game Development in Unity" at Circuit Stream (with certification)
MAIN SKILLS: Environment Design, Hard-surface Modelling, Game-ready Assets,
Textures, Shaders, UV Layout, Asset Optimization, Animation, Lighting, & Level Design, Virtual Production Film making and VR Development.
SECONDARY SKILLS: Photogrammetry Scanning, 3D printing
SOFTWARE:
3dsMax, ZBrush, Maya and Blender, Substance Painter, RV, Shotgun, Marmoset Toolbag or Substance, Unity and Unreal Engine, Blueprints, C#, Visual Studio, Meta VR Quest Environment, Deadline Monitor.
Interested? Let's Chat!
Email: mishas3dart@gmail.com
Phone: 778 953 1492
Portfolio: https://mishasamorodin1992.artstation.com/
Worked closely with team on Firebuds show to fix shots in Maya with fixes like geo crashing and adding cloth and Hair sims.
Worked on optimizing 3d assets for a project with the Royal Canadian Navy creating VR sims for training.
Helping develop virtual scenes in UE4 for a music video involving ptsd and war...did 3D models of props for environments and integrated them with animations into a scene in UE4.
Helped in development on various VR based game projects from an indie developer based out of California. Did essential 3D models of various props and environments for Unity.
Worked with a local game/VR media development company called Banging Rocks via an internship opportunity that allowed me to build my reputation and portfolio in developing 3D assets for games in the VR space.
find out more at: www.bangingrocks.ca