Misha Samorodin
Misha Samorodin
3D Modeler for Games (Environments, Props and Vehicles)
Vancouver, Canada

Summary

Hello all!

I'm Misha a passionate 3D Modeler (environments, assets and vehicles), Technical Artist and 3D Generalist. I also love automotive design and photography

Aside from doing contract work at several studios I've also been freelancing for 6 years, but I am currently looking to join a crew again!

MISHA IN NUMBERS:
5 Years of Experience
1 animation show from Disney Junior (34 episodes) - Disney Firebuds (season 2)
1 animation show from Paramount+ (2 episodes) - Transformers Earthspark (season 1)
9 Games and 1 Virtual Production project

EDUCATION:
"Developing CG Environments for Games" at the Games Art Academy
"Video Game Design" at School Creative Institute of the Arts
"Developing a Video Game in a Cohort" at the Indie Game Academy
"VR Game Development in Unity" at Circuit Stream (with certification)

MAIN SKILLS: Environment Design, Hard-surface Modelling, Game-ready Assets,
Textures, Shaders, UV Layout, Asset Optimization, Animation, Lighting, & Level Design, Virtual Production Film making and VR Development.

SECONDARY SKILLS: Photogrammetry Scanning, 3D printing
SOFTWARE:
3dsMax, ZBrush, Maya and Blender, Substance Painter, RV, Shotgun, Marmoset Toolbag or Substance, Unity and Unreal Engine, Blueprints, C#, Visual Studio, Meta VR Quest Environment, Deadline Monitor.

Interested? Let's Chat!
Email: mishas3dart@gmail.com
Phone: 778 953 1492
Portfolio: https://mishasamorodin1992.artstation.com/

Resume PDF

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Skills

3D Animation3D ModelingConcept ArtHard Surface ModelingCharacter ModelingDigital SculptingSketchingTechnical Animation

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Mudbox
Mudbox
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Reel

Productions

    • Video Game
      Puzzle Spy Escape Room
    • Year
      2018
    • Role
      Game Designer and Technical Artist.
    • Company
      Personal Project at School Creative

Experience

  • Technical Animation/Shot finaling at ICON creative
    Vancouver, CA
    October 2022 - October 2023

    Worked closely with team on Firebuds show to fix shots in Maya with fixes like geo crashing and adding cloth and Hair sims.

  • 3D optimization artist and modeler at Simwave
    Vancouver (remote to Ontario), CA
    January 2022 - June 2022

    Worked on optimizing 3d assets for a project with the Royal Canadian Navy creating VR sims for training.

  • 3D technical artist UE4 virtual production at Joel Reimer Productions
    Vancouver, Canada
    March 2019 - March 2020

    Helping develop virtual scenes in UE4 for a music video involving ptsd and war...did 3D models of props for environments and integrated them with animations into a scene in UE4.

  • 3D artist/ level layout artist at A greater Medium (Indie)
    Remote (from Vancouver), Canada
    May 2019 - April 2020

    Helped in development on various VR based game projects from an indie developer based out of California. Did essential 3D models of various props and environments for Unity.

  • 3D Artist/Level layout previs artist at Banging Rocks
    Vancouver, Canada
    September 2020 - April 2021

    Worked with a local game/VR media development company called Banging Rocks via an internship opportunity that allowed me to build my reputation and portfolio in developing 3D assets for games in the VR space.

    find out more at: www.bangingrocks.ca